Creating Cuelists

Cuelists are made up of multiple cues that you record in ONYX.

Cues from various cuelists all can be running at the same time, allowing for complex creative control for unstructured shows as simply as complex pre-structured cuelists like the ones found in a theatrical play.

By default, ONYX operates a cuelist with tracked values, meaning only changes are programmed in cues and the output of a cue is the summary of all values combined from previous cues in the same cue list.

Cues can be stored and recalled in various types, for example submasters, inhibitive faders, chases and a dedicated timecode option.

When creating and playing your cues, it’s important to realize that ONYX is a “Latest Takes Precedence” (LTP) console.

There are two basic things you need to know about LTP consoles.

First, as the term implies, the latest (or most recent) instructions generally have precedence over earlier instructions.

If you execute two or more cues with different values for the same fixture attribute, say the first cue calls the Rings gobo in all Artiste DaVinci's and the second cue calls the Triangles gobo, then the value that gets expressed on stage will be the latest one called.

If a cue has no value (also known as a null) for a specific fixture attribute, then it has no control of that attribute.

A cue will not override earlier values for an attribute if it doesn’t have a value of it’s own to replace it with. If you removed the second cue’s gobo values for the Artiste DaVinci's on stage right, then executing it would call the Blocks in the other Artiste DaVinci's, but those on stage right would stay with the Triangles because the second cue has no control of the gobo attribute in these fixtures. That’s the second thing you need to know.

Example: Recording Cues

It will be helpful to create a cuelist with 5 cues as described below before taking a look at the rest of this chapter:

  1. Select a group(s) of fixtures and focus them.
  2. Press Record. The Record Options pop-up will display.
  3. Press the Select button on an empty playback control. The following pop-up window will appear when you record the first cue into a new cuelist:

  4. At this point you may provide the cuelist with a label using the built-in keyboard. If left blank, the cuelist name will default to the cuelist number. For now, leave this field blank.
  5. Select a cuelist type of Cuelist. The cue will automatically be assigned to the playback control and become the selected cuelist. By default, the motorized fader will raise to full, the Select button will be lit, and cue 1 will be recorded.
  6. Without clearing the Programmer, change the attributes on the selected fixtures and repeat steps 1-4 until you have a total of 5 cues in this same cuelist.
     

The thin yellow box around Cuelist indicates that this was the last chosen Cuelist type. When recording a new Cuelist the last chosen cuelist type can be chosen by using Enter as a shortcut.