Video Input Processor

Video Input processors assign a video input source from an NDI stream, Dylos Zone, or Source to an Input Slot.

Input Source Description

Video Processor

Allowed Source Types

 

 

 

Creating a Video Input Processor

If using a Video Input Processor with an NDI Source, you will first need to set up NDI.

 

  1. Navigate to the Library view, button 5, on the default sidebar of the "Compose" workspace.

  2. Select the Input Tab at the bottom of the window:

  3. All slots will be blank if you're starting from scratch. To create one, Right-click or hold EDIT and press an empty slot.

  4. Select Create Input Source...

  5.  Select Video under Processor and NDI input under the type in the selection window. Then, select the NDI source you wish to use.

 

 

Using a Video Input Processor with Dylos

Once a Video Input Processor has been created in an Input Slot it can be used as a media source in Dylos.

 

  1. Open the Dylos composer view (default view 4).

  2. Select the source block of a Dylos Zone.

  3. Open the Inputs Tab

  4. Select the desired Video Input Processor.

 

Editing a Video Input Processor

  1. To edit a Video Input Processor, right-click on or hold Edit and select an existing Video Input Processor.

  2. Select Show Details


  3. From the menu below, you can change the properties of the Video Input Processor.

 

Table of Controls

 

Control Description

Preview

  1. Visualizer: Shows a visual representation of the input processor.
  2. Input Meter: Shows the audio level of the embedded NDI audio stream.
  3. Pallet Mapping Result: Shows the sample area's result to generate a color pallet for use with a dynamic pallet.

Properties

Active/Inactive State: Toggles the state of the Video Input Processor between Active and Inactive.

* The “Inactive state helps preserve resources on an overloaded system.*

Change Input: Used to select a different source input for this Video Input Processor.

Fixture Selection State: Select the Video Input Processor as a fixture for making changes using the Channel visualizer (CV)

This Selects if the changes should be made to the default properties of the Video Input Processor or put into the programmer like if editing a fixture.

Defaults: Used for changing the default state of this Video Input Processor

Programmer: Used for temporary changes recorded into a cue.

Intensity

Output: Sets the Output level of the Video Input Processor

*A value of zero translates to an output of transparent black.

 

Opacity Level: Sets the Opacity level of the Video Input Processor

  • Full: All transparent areas of the input content are shown in opaque black (e.g. useful if you want to map a color palette on it) 

  • Zero: Transparent areas stay transparent 

 

Brightness Subtract: Sets the Brightness level of the Video Input Processor

Contrast inverse: Sets the Contrast level of the Video Input Processor

Pan Tilt

 

Size Width: Sets the width of the video stream in the canvas

Size Height: Sets the height of the video stream in the canvas

Color

 

Saturation Inverse: Sets saturation level of content, allows for inverting saturation.

 

  • Static Palette Selection (Used to apply a Static Palette on top of a Video Input Processor.) 
    • Palette Function: Sets the Static Palette Source
    • Palette Folder: Select the folder of the static palette
    • Palette Slot: Select the slot of the static palette

 

Palette Color Picker: Sets the shape used to sample video to create a Video Input Processor.

Gobo

 

Rotation Angle: Sets rotation of video inside of the canvas. It can be set to static or continuous rotation.

Beam

 

Zoom Level: Sets the zoom level of the video inside of the canvas.

Zoom Center x: Sets the position of the video inside the canvas on the x-axis.

Zoom Center y: Sets the position of the video inside the canvas on the y-axis.

Scale mode: Sets the shape of the canvas.

Beam Effects

 

Palette Left x: Sets the left palette sample zone point on the x-axis. 

Palette Left y: Sets the left palette sample zone point on the y-axis.

Palette Right x: Sets the right palette sample zone point on the x-axis.

Palette Right y: Sets the right palette sample zone point on the y-axis.