Dynamic Palettes

Palettes offer the ability to color or re-color content in DyLOS to match any color scheme you wish. When a dynamic palette is applied, the colors in the selected NDI video input are applied to the content based on the brightness of each pixel - the content is essentially converted to grayscale and then mapped to color based on the palette's range of colors and opacities.

Please note that if using a Dynamic Palette with NDI input, Dylos does not record NDI video streams. Thus, the NDI stream will need to be online and playing during playback.

Palettes can be created in the Owner and User content libraries.

For information regarding Static Palettes.

 

Creating a Dynamic Palette

Before assigning a Dynamic Palette, you must first set up an NDI input.

 

  1. Navigate to the DyLOS view, button 4 on the default sidebar of the "Compose" work space.
  2. Select a Zone master fixture, and in the Zone Parameters (the bottom half of the view), press Palette, then Dynamic in the upper right-hand portion of the window:
  3. All palettes will be blank if you're starting from scratch. To create one Right-click or hold EDIT and press an empty palette slot, and this popup will appear:
  4. Select Create Input Source...
  5.  Select Video under Processor and NDI input under the type in the selection window Then select the NDI source you wish to sample color from.
  6. Dylos will now dynamically recolor your source content using the color data from the incoming NDI video input. Please note that Dylos does not record NDI content; the NDI stream will need to be online and playing during showtime to use this feature. 


Editing a Dynamic Palette

You may want to change the part of the video the sample is being taken from or change other properties of the selected NDI input.

 

  1. To edit a Dynamic Palette, right-click on or hold Edit and select an existing Dynamic Palette.
  2. Select Show Details

  3. From the menu below, you can change any and all of the properties of the Dynamic Palette.


    Table of Controls

    Control Description

    Properties

    Active/Inactive State: Toggles the state of the Dynamic Palette between Active and Inactive.

    Change Input: Used to select a different source input for this Dynamic Palette.

    Fixture Selection State: Select the Dynamic Palette as a fixture for making changes using the Channel visualizer (CV)

    This Selects if the changes should be made to the default properties of the Dynamic Palette or put into the programmer like if editing a fixture.

    Defaults: Used for changing the default state of the Dynamic preset

    Programmer: Used for temporary changes recorded into a cue.

    Intensity

    Output: Sets the Output level of the Dynamic Palette

    Opacity Level: Sets the Opacity level of the Dynamic Palette

    Brightness Subtract: Sets the Brightness level of the Dynamic Palette

    Contrast inverse: Sets the Contrast level of the Dynamic Palette

    Pan Tilt

     

    Size Width: Sets the width of the video stream in the canvas

    Size Height: Sets the height of the video stream in the canvas

    Color

     

    Saturation Inverse: Sets saturation level of content, allows for inverting saturation.

     

    • Static Palette Selection (Used to apply a Static Palette on top of a Dynamic Palette.) 
      • Palette Function: Sets the Static Palette Source
      • Palette Folder: Select the folder of the static palette
      • Palette Slot: Select the slot of the static palette

     

    Palette Color Picker: Sets the shape used to sample video to create a Dynamic Palette.

    Gobo

     

    Rotation Angle: Sets rotation of video inside of the canvas. It can be set to static or continuous rotation.

    Beam

     

    Zoom Level: Sets the zoom level of the video inside of the canvas.

    Zoom Center x: Sets the position of the video inside the canvas on the x-axis.

    Zoom Center y: Sets the position of the video inside the canvas on the y-axis.

    Scale mode: Sets the shape of the canvas.

    Beam Effects

     

    Palette Left x: Sets the left palette sample zone point on the x-axis. 

    Palette Left y: Sets the left palette sample zone point on the y-axis.

    Palette Right x: Sets the right palette sample zone point on the x-axis.

    Palette Right y: Sets the right palette sample zone point on the y-axis.