Static Palettes

Palettes offer the ability to color or re-color content in DyLOS to match any color scheme you wish. When a palette is applied, the colors in the palette are applied to the content based on the brightness of each pixel - the content is essentially converted to grayscale and then mapped to color based on the palette's range of colors and opacities.

Palettes can be created in the Owner and User content libraries.

 

For information regarding Dynamic Palettes.

Creating Your First Palette

  1. Navigate to the DyLOS view, button 4 on the default sidebar of the "Compose" workspace.
  2. Select a Zone master fixture, and in the Zone Parameters (the bottom half of the view), press Palette, then User in the upper left hand portion of the window:
  3. If you're starting from scratch, all of the palettes will be blank. Right-click or press EDIT and press an empty palette slot, and this popup will appear:
  4. Here we have a couple of options.
    1. If you press Import Content File(s)... you will get a file explorer window from which you can choose an image file in a variety of formats. ONYX will then extract the colors from that image file and create a palette based on them.
    2. If you press Create Palette... , the Palette creation window will appear:
    3. Use the adjustments in the Palette creation window to create the palette. For more info on the Palette creation window, see the section titled "Using the Palette Creation Window" below. When you're done, press OK to save the palette, and you're done!

Editing Palettes

  1. Follow steps 1, and 2 above.
  2. Right-click or press EDIT and press an occupied palette slot, and this popup will appear:
  3. Press Edit Palette.... and the Palette creation window will appear.
  4. Use the adjustments to edit the palette. When you're done, press OK to save the palette, and you're done!

Applying Palettes

Palettes may be applied as a parameter on the Source slot of any zone.

When a source is selected, color palettes are available via the Palettes tab of the Zone Parameters window. Pressing on a palette applies it to the selected zone, which is displayed at the top of the Zone Parameters window.

Palettes can also be selected via the encoders/Channel Visualization in the Color parameter group.

Using the Palette Creation Window

The Palette creation window features all the tools to create or edit your palettes:

It has (4) main sections that each allow you to adjust different portions of the palette.

Palette

This section shows you a wide preview of the resulting palette.

Layers

The layers section features (5) customizable layers that feature color and alpha values. Layers are laid out vertically, with the bottom layer being the highest priority.

You can select any point in the layer by pressing on that point, and use the following buttons at the bottom of the layers section:

Button Explanation
Move the selected layer up and down.
Clear the selected layer (to white)
Hide alpha information. Note that this hides this information from view, but does not remove them from the palette.
Hide color information. Note that this hides this information from view, but does not remove them from the palette.

Layer Info

The layer info section allows you to work with the settings over the selected layer:

Control Explanation
Enable/Disable Turns the layer On/Off
Mode

Sets the blending type for the layer:

  • Blend: Combines the layers together.
  • Alpha: Use only alpha information to blend.
  • Add: Color and alpha information is added in vertical order, with the bottom layer added last.
  • Subtract: Color and alpha information is subtracted in vertical order, with the bottom layer added last.
Actions

Actions re-position the points within the layer:

  • Uniform distance: Distributes the points evenly across the layer.
  • Reverse positions: Flips the layer points horizontally.
  • Invert Colors: Inverts the RGB colors for the points on the selected layer.

Point Info

The Point Info section modifies the currently selected point:

Control Explanation
Color

Press the color swatch on the right to launch a color picker with RGB and Alpha values:

Mode

Sets the blending mode between adjacent points.

  • Linear: Smooth, even blend between points.
  • Snap: Hard-edged break between points.
  • Custom: You can define a custom curve. Pressing on the curve launches the custom curve editor:

The custom curve editor features (4) sections:

  • Single/Multi - Defaults to a single curve for all channels, "Multi" allows you to set individual curves for Alpha and R, G, and B.
  • Curve Image - More than just a pretty face, pressing on the curve image allows you to manipulate the points and steepness of the curve graphically.
  • Buttons:
    • Add a new point to the curve.
    • Remove the selected point from the curve.
    • Toggle between line and curve.
    • Select the previous point.
    • Select the next point.
  • Horizontal and Vertical Position: Manually adjust the point position on the X and Y axis from zero to 100.

Position Placement on the layer by percentage, left to right.
Actions
  • Add a point.
  • Remove selected point.
  • Erase color value from selected point (turn to white)
  • Navigate to point on the left.
  • Navigate to point on the right.

Alpha Channel in the Palette

Palettes don't have to be just colors - Alpha/Opacity information can also be part of palettes:

The settings above give this result when applied to this Gradient Generator: