Effects 1 and 2

There are 2 levels of effects that can be applied on top of the Source in your Zone: Effect 1 and Effect 2.

The fixture numbers of the effects fixtures are X.1.2 and X.1.3, with X being the fixture ID number of your zone.

Effects can contain Masks which may consist of Media or Text, or the may contain Effects which interact with other slots in the same zone.

Use of Masks is covered on the Masking page, and Effects are covered here.

These Effects are primarily chosen and modified within the Zone Parameters window:

Pressing on an Effect or Mask on an Effect slot will activate it. Selection is also available from the Gobo parameter group (see below for all parameters).

Unique to the Effects are the selectors between Effect 1 and Effect 2 at the top of the Zone Parameters window. When an effect is selected (as shown above), there is a small section below the library with controls that apply to the specific effect. You can navigate through these controls just like the other controls in the Zone Parameters window.

Effects Parameters:

Effect part fixtures feature these parameters (Click to expand)

Parameter

Group

Parameter

Name

Explanation

Intensity

Intensity Output level of the Effect to the Source.
Intensity Opacity Level of transparency of the Effect.
Intensity Brightness

Affect of the Effect's brightness on the Zone.

Intensity Contrast Affect of the content's contrast on the Zone.
Intensity Animation Level Speed of content played on the Source slot.
Pan Tilt Rotation Pan Allows you to rotate the Effect canvas along the 2D axis. This can be rotated as an "index", or with Continuous movement. Combining the Pan and Tilt Rotation together will create "3D" style rotations.
Pan Tilt Rotation Tilt

Allows you to rotate the Effect canvas along the 3D axis. This can be rotated as an "index", or with Continuous movement. Combining the Pan and Tilt Rotation together will create "3D" style rotations.

Pan Tilt Rotation function

Sets the behavior of the Pan Tilt Rotation:

  • Angle - Still, non-moving positioning of the content.
  • Continuous - RPM-driven speed of Rotation for all Pan Tilt Rotations.
  • Combined - Pan Tilt Rotations can be individually set to Angle or Continuous via the encoders.
Pan Tilt Distance Level Position in depth of the Effect upon the Mapping.
Pan Tilt Position X Placement of the content on the Zone, left and right.
Pan Tilt Position Y Placement of the content on the Zone, up and down.
Pan Tilt Size width Size on the X-axis.
Pan Tilt Size height Size on the Y-axis.
Color Red Variable-percentage red color filter over the content.
Color Green Variable-percentage green color filter over the content.
Color Blue Variable-percentage blue color filter over the content.
Color Saturation Effect of Saturation increase, or even inversion over the Source content.
Color Color Function Applies the color in an Absolute or Relative. Absolute is purely additive, while Relative allows you to add or subtract colors from the Effect.
Gobo Source Type Type of content for Source.
Gobo Library Folder in Library to select content from.
Gobo Effect Slot Mask Slot Selection - this is the content slot selected.
Gobo Effect Input Chooses which slot the Effect applies to.
Gobo Playback Mode Sets the method for playback - i.e. Loop, Bounce, Pause, etc. Each playback method also have an "ignore master" variation which ignores the speed master in the Master Fixture for the playback speed of the mask.
Gobo Playback Speed Speed control for the content.
Gobo Rotation Continuous or still (indexed) rotation of the Source.
Gobo Anim. FX 1 Effects parameters which change or deactivate based on effects selection.
Gobo Anim. FX 2 Effects parameters which change or deactivate based on effects selection.
Beam Zoom Level Zoom of the content.
Beam Zoom Center X X-axis positioning
Beam Zoom Center Y Y-axis positioning
Beam Placement Mode Determines whether the effect affects the Canvas or Mask.
Beam Effects FX1, FX2, FX3, FX4 Additional controls which differ for each type of content.